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Wioski tematyczne >> O projekcie >> Artykuły  
Dr Wacław Idziak - 'Rural creative cluster'

      Introduction
      Summary
      Old policy formulation
      Towards a rural creative cluster
            Example Sierakowo - Hobbiton Village
            Some more successes of the cluster; 'jugglin' and 'circus' as 'binding skills'
            Towards a new phase
      Experiences from running the project
            New economy ?
            The role of individual leadership
            Cultural Heritage and global archetypes
            A living university
      New policy formulation
      Conclusions and still burning questions



It is difficult to start new enterprises in villages. The main obstacles are of mental nature. This is because commercial activity is often associated with financial investment. It is hard for them to understand that it is easy to start earning, even the smallest sums, by making use of an old barn, cowshed or the backyard.

This was the case in The End- of- the- World Village. Only when the opened in a few days Barn of Time and Entropy showed that a falling apart shed can be saved and bring profits did other villagers turn in an offer their outbuildings. It was similar when in the village of healthy lifestyle bread baking was started anew and classes were started on the meadow and in the labyrinth village first three labyrinths were planted being, at the same time, a source of willow with the aim to producing energy.

Due to the dominating mental patterns it is hard to explain what may the following enterprises in thematic villages be. This has to be learned through experiences, so a lot of significance is placed on learning by doing. This form of learning is also most commonly used during training. This is the way training is done regarding games and fun. The villagers learn them in practice, the sooner they start using them in practice, during fairs or during land games, the more willing they are to learn them.

The theme villages have been established with a widespread participation of people from outside the village. These are people interested, in a way, in the subject of specialization of villages and organizing a village is a perfect opportunity for fulfilling their passion. The villages also attract social entrepreneurs and social artists. The actions undertaken there are run in the spirit of the rules of Ashoka: Innovators for the Public Association.

This work with the villages is calculated to take a longer time. From previous experience it can be concluded that a village can establish its position on the market and act fairly independently after about four years from beginning specialization.

It is therefore important to build a system of support for villages. One of the elements of such a system is the creation of clusters including a few cooperating villages. The cluster organized within the framework of our project is currently working on a common offer. It assumes a seven day stay at the villages. The offer will be directed towards school children, families and firms (integrating events, training how to take action). The cluster will also be used as a place of experiences and training for the villagers looking for ways to appearing in creative economy. Within the cluster there are opportunities to participate in workshops of artistic craft, there is a workshop tuning bicycles and building machines and other devices based on bicycles. The success of the first story line games created in the hobbits village and the end of the world village shows that it will be possible to carry out classes devoted to creating games for other villages and towns. In order to make the village offer more interesting, new games are being created along with the prototype equipment necessary to play them.


:: Experiences from running the project  Experiences from running the projectThe role of individual leadership  The role of individual leadership ::




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